Add delay after logging for stability.
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@@ -305,6 +305,8 @@ int random_tetris(bool init)
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if (init || gameover)
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if (init || gameover)
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{
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{
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logger.log_string("Init Tetris: init=" + String(init) + ", gameover=" + String(gameover));
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logger.log_string("Init Tetris: init=" + String(init) + ", gameover=" + String(gameover));
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delay(10);
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// clear local game screen
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// clear local game screen
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for (int h = 0; h < MATRIX_HEIGHT + 3; h++)
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for (int h = 0; h < MATRIX_HEIGHT + 3; h++)
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{
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{
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@@ -364,6 +366,8 @@ int random_tetris(bool init)
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{
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{
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// no more moving blocks -> check if game over or spawn new block
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// no more moving blocks -> check if game over or spawn new block
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logger.log_string("Tetris: No more Mover");
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logger.log_string("Tetris: No more Mover");
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delay(10);
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gameover = false;
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gameover = false;
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// check if game was lost -> one pixel active in 4rd row (top row on the led grid)
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// check if game was lost -> one pixel active in 4rd row (top row on the led grid)
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for (int s = 0; s < MATRIX_WIDTH; s++)
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for (int s = 0; s < MATRIX_WIDTH; s++)
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